From the Preface: This is the secret no one Dare discuss:The final voice that sings and calls to DustAll who are called upon to Dance upon the dayThat foolish piper blows the Dream away. + The Tryst All fondly I recall the dayThe sun shone down, a gentle kiss,Your endless gentle courtly way,I smile in […]Read More The Blackrow Ballads – songs from a mistaken pilgrimage
Often she dreamed of towers and dragonback flying and strong hands holding hers, of golden rings blazing with power and of long tracks in the wilderness that led, finally, to nowhere at all. At precisely 06:15 the screen in her apartment blared out its alarm and dragged her upright and attentive while she was still […]Read More Clear Path Forward
I haven’t posted for a while so here’s a quick round up of what’s been going on in the world of Finn RPG StuffWe’ve finished the most recent story arc of Rogier’s epic D&D campaign with my stoic old veteran Alaric Helm and his stalwart companion Lia the half elf misanthropist/ranger (a non standard dual […]Read More September Round Up- RPGS and RTCs
Those old men in their towers, rich in gold and oil and powers Will never cry ‘enough, I’m satisfied’And they send out their town criers, and their skilful journaliarsAnd they cast their spell so trusted and so tried See the other, over there? What they’re doing is unfairAnd their ways are wrong and evil and […]Read More History May Not Repeat, But Often Rhymes
A creature for old school game systems (and others with a bit of tweaking) – inspired heavily by the explosive bastards from Minecraft DescriptionThese shambling humanoids are composed of vegetable matter and exhibit a basic level of sentience. They have no language, no culture, they are effectively a means for the species to propogate itself. […]Read More Jeepers Creepers
A capsule setting for fantasy gaming The land of Atar is a land beset on every side by the forces of chaos and wildness. Lawless men and creatures from out of nightmare roam the land and the wilderness is a little explored new frontier. Only the Star Stones provide sanctuary.The Star Stones are powerful artifacts […]Read More Star Stones of Atar
Being a treatment of the art of magic for sorcerers and their ilk for Lamentations of the Flame Princess and similar old school games – in short some House Rules that suit my style of play a little better. Yoshitaka Amano SpellbooksEach sorcerer maintains a spellbook which is a working journal containing the details of […]Read More Sorcerous Sigils
Hey. I’m sending you an image. It will reach you somehow. You’ve been unresponsive since we got you back from the enemy, but the doctors say your mind is active in a dream prison they made for you. A life so real you can’t escape it. Reasons to stay there. I don’t know what dream […]Read More Hey, you. Yes, you!
Yesterday I mentioned to a friend that before “A Step Beyond Context” I’d been working on a novel set in an early-Victorian magical subculture in England – but that I’d abandoned it because I couldn’t get the pacing right and it was too long and drawn out. I decided to dig it out just to […]Read More One from the (secret) vaults.
Now that I’ve discovered the Homebrewery I’m getting carried away with prettying up some otherwise drab notes and handouts. This link HERE will take you to a work in progress document that summarises (so far) the 17th century apocalyptic Europe setting I’m working on, and also a sample antagonist that fits (the dreaded Inquisitors and […]Read More Lamentations of 1666