ddudd gws nih no im jemen

In a spirit of madness during a recent RPG session I had an Elvish NPC say a few words in his own language, offering his culture’s name for a mythic beast mentioned by one of the player characters. In the split second before the dialogue I decided that the human culture’s name for this mythical […]

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The Sauron Problem

Firstly, I’m a big fan of Lord of the Rings, the Hobbit and the Silmarillion. This article isn’t offering disrespect to the memory of JRR Tolkien or his many fans. I’m coming at this only from the viewpoint of an RPG player and GM

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I can’t believe it’s been two months or so since I last updated this blog. A lot has happened, or to be precise a lot has happened to many many people but very little has happened to me. Under the lockdown resultant from the pandemic I’ve been working from home since the end of March […]

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Hack, Slash, Cut, Thrust

I’ve been roleplaying since shortly before the great flood and come across a lot of RPG systems that handle task resolution in many and varied ways. One of the big ones is always the combat system – even in rules-lite games the combat system is (usually but not always) more complex than the rest of […]

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Ramblers… let’s get rambling

First things first, if you have any interest in roleplaying games at all then go at once and subscribe to the Grognard Files. Don’t wait, delay or hesitate just go subscribe. I’ll tell you just why in this post but you may as well be downloading your first episodes while you read. The Grognard Files […]

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Clocks of ancient splendour

A new bit of roleplaying technology that I’ve fallen in love with is the idea of “clocks” – simple visual representations that the GM can present to the players to show the passage of time or the acceleration towards a goal or consequence. Typically they’re simple Pie-Chart type things (sometimes prettied up) with a number […]

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SAGA- Homebrew RPG system

I’ve been roleplaying for longer than is sensible and have played a lot of systems over the years. I always tended to streamline and simplify the games I played, never really getting into the crunch and the min-maxing side of things. Nothing wrong with playing that way, it just never really worked for me.

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