Gaming

The New Term – Blaydon Grange Solo

This is a playthrough of my new game, Blaydon Grange Solo Edition (available at Itch or DriveThruRpg, free or pay what you want). This is a solo RPG based in the genre of girls boarding school fiction, similar to the Malory Towers books (and TV series), the St Clares books, the Trebizon novels and others.

In previous posts I’ve created a player character, a couple of NPC pupils, the headmistress and matron. I then randomly determined the four main story arcs of this term. I’ve summarised things graphically as follows:

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Gaming

Blaydon Grange Solo – Story Arcs

In my previous post I set up a player character and a few key NPCs for a playthrough of my new game, Blaydon Grange Solo Edition (available at Itch or DriveThruRpg, free or pay what you want). This is a solo RPG based in the genre of girls boarding school fiction, similar to the Malory Towers books (and TV series), the St Clares books, the Trebizon novels and others.

Continue reading “Blaydon Grange Solo – Story Arcs”
Gaming

Blaydon Grange – Solo Edition

I’ve just released a new Solo RPG – this time a Solo version of my Blaydon Grange boarding school game – largely motivated by two factors. Firstly I really wanted to play the game but don’t have a group ready to play it with (I have gaming groups aplenty but all mid campaign). Secondly I needed a new project to occupy my mind with and I’ve discovered I really like tinkering with systems and working on layout. To justify the work I revamped the whole system to be based around playing cards rather than using dice since I’ve never used cards as a resolution mechanic before and I figured it would be an interesting mechanic- a single draw yielding both a value and a suit which is two pieces of information compared to a die roll’s single outcome.

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